Update 1.1 - Ninja Zombie


PATCH NOTES

Gameplay Adjustments:

  • Added a cooldown to planting Potato Mines.
  • Decreased the number of zombies added per wave during the early game.
  • Increased the number of zombies added per wave during the late game.
  • Made the zombie damage multiplier increase less per wave.
  • Increased the minimum time between waves to 45 seconds instead of 30.
  • Increased the distance between spawned zombies each wave.
  • Capped the zombie spawn timer at a maximum of 1 zombie per second instead of 1 every 2 seconds.
  • Early game progression is much more balanced.

Zombie Balancing:

  • Halved the zombies' attack speed when frozen.
  • Balanced zombie spawn variance, preventing bucketheads from becoming indefinitely more common.
  • Added Ninja Zombies: they have double the attack and movement speed of normal zombies and 50% more health than a Browncoat Zombie.

Bug Fixes:

  • Fixed a bug where the maximum number of zombies per wave could exceed the limit of 100.
  • Fixed a bug where the zombie damage multiplier per wave could exceed the limit of 1.5.
  • Fixed a bug where damage could only be dealt if Browncoat Zombies were present.
  • Fixed a bug where the Cherry Bomb would deal damage in a 3×4 area instead of 3×3.
  • Fixed a bug where sun would be incorrectly layered behind the UI when collected.
  • Fixed a bug where the score would display a decimal point on the leaderboard after submission.
  • Fixed a bug where my alt account username was displayed as the game developer instead of my main.

Leaderboard Changes:

  • Made leaderboard submissions require a minimum score of 100.
  • Reset the score leaderboard due to major meta and difficulty changes.

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